Kerbal Space Program 2’s early access gives players a good idea of how the new game will likely be, but at this stage, it is no replacement for the original. Effects like heat when leaving and exiting the atmosphere are not yet implemented. The problem is that, at the moment, it is just a sandbox with some updated graphics. For the most part, the physics are there, there’s also a load of components to play with, and the training mode seems fairly robust. I’ll be honest and say that KSP2 is pushing the term “early access” to its limits with this soft launch of the game. This is understandable, given that the game is not yet complete, hence the early access release. I was asked by the developer’s representative not to do a review, as the game is not finished, but instead, write more of a first-impressions. Getting a craft into orbit is the first step, and from there, a trip to the Mun (Kerbal’s moon) and beyond. Using various parts, players can build complex multi-stage rockets, aeroplanes, and assorted space vehicles capable of travelling to the far reaches of space. The people of this planet, the Kerbals, are strange green folk, seemingly without any fear of meeting a sticky end and the hands of the player. Rather than this being an Earth-based game with the player helping NASA reach the stars, the game is set on the planet Kerbin. The game’s unforgiving and very serious aerodynamics and astrophysics are offset by the rather bizarre tongue-in-cheek design style. Kerbal Space Program 2, the long-awaited sequel to the smash-hit original, is now available in early access.įor the uninitiated, Kerbal Space Program 2 follows its predecessor in being a physics-based space program simulation.
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